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![](/i/fill.gif) |
////////////// Camera //////////////////////
camera { //
right < -1.333, 0.0, 0.0 > //
up < 0.0, 1.0, 0.0 > //
direction < 0.0, 0.0, 1.0 > //
location < 3.00, 2002.0, 10.0 > //
look_at < 0.01, 2001.0, 0.01 > //
} //
////////////// end Camera //////////////////
/////////////// Light ////////////////
light_source { < 1000.0, 1000000.0, 100.0 >
color rgb < 2.0, 2.0, 1.8 > }
///////////////////////////////////////
background { color rgb < 0.5, 0.5, 1.0 > }
#declare WorldTexture = texture {crackle
texture_map{
[ 0.00 pigment{rgb <0.5,0.5,0.5>}
finish {reflection 0.75}
normal{ripples 1 scale 0.1} ]
[ 0.04 pigment{rgb <0.8,0.5,0.3>}
finish {reflection 0.5}
normal{ripples 1 scale 0.1} ]
[ 0.041 pigment{rgb <0.0,1.0,0.0>}
finish {reflection 0.1}
normal{bumps 1 scale 0.01} ]
[ 0.05 pigment{rgb <0.0,1.0,0.0>}
finish {reflection 0.1}
normal{bumps 1 scale 0.01} ]
[ 0.051 pigment{rgb <0.8,0.5,0.3>}
finish {reflection 0.5}
normal{ripples 1 scale 0.1} ]
[ 0.06 pigment{rgb <0.1,1.0,0.5>}
finish {reflection 0.5}
normal{ripples 1 scale 0.1} ]
[ 0.061 pigment{rgb <0.2,0.6,0.2>}
finish {diffuse 0.5}
normal{bumps 1 scale 0.01} ]
[ 0.30 pigment{rgb <0.7,0.7,0.3>}
finish {diffuse 0.5}
normal{crackle 2 scale
0.01 } ]
[ 1.00 pigment{rgb <0.7,0.6,0.1>}
finish {diffuse 0.5}
normal{bumps 3 scale 0.01 } ]
}//end tm
scale 2
turbulence 0.25
}//end texture
}
///////////////////////////////////////////////////
sphere {
< 0.0, 0.0, 0.0 >, 2000
texture { WorldTexture }
}
///////////////////////////////end Sphere
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![](/i/fill.gif) |