POV-Ray : Newsgroups : povray.programming : real scripting in povray? : Re: real scripting in povray? Server Time
29 Jul 2024 02:32:05 EDT (-0400)
  Re: real scripting in povray?  
From: Mikael Carneholm
Date: 1 Jun 1999 09:05:55
Message: <3753CBF3.7FD6FDA8@ida.utb.hb.se>
"Brad S. Freeman" wrote:

> Hi,
>
> I think everything programmable which is added to POV-Ray should be
> *optional*. You must simply look for a way to link a greater flexibility
> (which is more complex) to the (relative) simplicity of the existing
> language.

Exactly my opinion. New users and people that just want to use POV to describe
(more or less) "quick'n'dirty" static scenes must be able to do it exactly as
in version<=3 also in the future. They should _not_ be forced to learn object
orientation in order to use POV.

But, those who want to help to turn POV into a fully featured animation package
by writing easy-to-use include files, should be able to do this. And to do
this, OO is necessary as I see it. Note: ease-of-use is heavily dependant on
flexibility and accessibility(is that an english word?). For example, the
INI-file settings (parameters) need to be made accessible. For example, in
several situations I have wished that I could check if clock=Initial_Clock
(+KI).

- Mikael.

-----------------------------------------------------------------
Mikael Carneholm
Dep. of Computer Science


http://www.studenter.hb.se/~arch
E-mail: sa9### [at] idautbhbse


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