POV-Ray : Newsgroups : povray.text.scene-files : Textures for fishes : Re: Textures for fishes Server Time
28 Jul 2024 20:35:13 EDT (-0400)
  Re: Textures for fishes  
From: Ken
Date: 28 May 1999 21:25:00
Message: <374F337D.2C8EE36F@pacbell.net>
smb wrote:
> 
> Marc Schimmler wrote:
> 
> > smb wrote:
> > >
> > > Hi All,
> > > I am doing an aquarium with exotic fishes and stones and corals and the
> > > like.
> > > I need textures for this. I am doing the shapes with Rhino and export
> > > the meshes
> > > via Moray to POV. The idea now is, not to have a complete image of the
> > > fish to
> > > stick to the fish, but procedural textures for the body, the fins etc.
> > > I am glad about any hint/link to the subject. I have just some days for
> > > this.
> > > Thanks a lot.
> > >
> > > steff
> >
> > I don't know how accurately you modelled your fish
> 
> Have to still and partly done. Thing is, it's easy and appealing with Rhino,
> to
> have the forms quite accurate. Waves in the fins eg, but anyway, just checked
> 
> with the irtc link, and the water theme has some competitors with fish etc.
> I'll check the sources. Thanks for your tip, Marc. The no. one of this
> contest
> has a beautiful water indeed, hadn't seen before.
> There are some fishes, I like 'naufrage' particularly, but no source there,
> it's
> rendered in 3ds max.
> Haha, actually, there were amazingly few fishes in this round.
> Well, still to work with the shapes, though..
> 
> > and I don't have a
> > recipe ready yet but I would recommend that you have alook at the IRTC
> > round water from last year. Maybe some of the contestants have included
> > their textures for their fish.
> >
> > http://www.irtc.org
> >
> > All the Best,
> >
> > Marc
> >
> > --
> > Marc Schimmler


  The biggest secret to having any chance for success with applying
textures to objects not created directly in Pov is to have them
seperated into as many individual groups as possible when exporting
them from the program that produced them. This alone offers you the
most power towards applying individual texture patterns and types.
  I really mean as many as possible too. For example one of your
fish has a spiney dorsal fin. You made a mesh for the membrane and
then seperate cones for each spine. I would export these as two
seperate groups of objects. You could then texture the membrane with
a clear/dark brown bozo pattern that might match the pigment of the
rest of the fish and maybe a gradient to the cone group that goes
from near black to light brown at the tips. If it were on group
only you could not apply the two seperate texture processes to
them like you could if they were seperate groups.
  Really fish are pretty easy to apply pigments to if you have enough
seperate pieces to work with and I would concentrate more on how you
plan on exporting it to this end.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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