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I'm sure you can get some info on conversion of texture files and 3D studio-
he did, after all, write a utility that converts them in one direction.
Alexander Enzmann wrote:
> Cristian Ramirez wrote:
> >
> > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > to the export feature of the standalone version of Polyray (1.8a).
> > Could you implement this feature (without changing every texture name :)
>
> Do you want .raw or .3ds export (or both)? I'm sure you are aware that
> .3ds (as well as .raw) only supports meshes (no "real" curved surfaces).
>
> How would you want to control the number of triangles used for the
> surfaces? I can default to what Moray uses in it's display, but don't
> really know at this point how I would associate u_steps and v_steps with
> individual objects within Moray.
>
> For .raw output, I assume that if an object has a texture, then you want
> to use the variant that has a texture name on a line, followed by all
> the triangles that use that texture.
>
> How about for .3ds - do you want them to refer to the texture name? (I
> really haven't a clue how to turn the actual textures into .3ds
> textures). I guess after importing the .3ds file into something else,
> you could then build the textures by name.
>
> Xander
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