POV-Ray : Newsgroups : povray.newusers : starfield anti-aliasing problem : Re: starfield anti-aliasing problem Server Time
6 Sep 2024 00:23:09 EDT (-0400)
  Re: starfield anti-aliasing problem  
From: Rick
Date: 24 May 1999 22:06:56
Message: <3749f7b0.0@news.povray.org>
well now you have an image, post it :)

Rick

Duke Nukem <non### [at] yobidness> wrote in message
news:3748b556.242842292@news.povray.org...
> Thanks RIck! The resampling worked great. I render at an even multiple
> of my final resolution. In my case 1024x768 for a final of 512x384. I
> use Photoshop to knock it down and it looks great. I compared the
> result to 512x384 AA and I couldn't tell the difference. The stars are
> still a little dimmer, but at least they are clearly visible.
>
> On Sun, 23 May 1999 11:52:43 +0100, "Rick" <kit### [at] dialpipexcom>
> wrote:
>
> >I have had this, make your stars bigger, simple but works, erither that
or
> >dont render with AA, get the imge into psp or the like and resample it
down
> >a few %, that works well sometimes (especially on stars!)
> >
> >Rick
> >
> >Duke Nukem <non### [at] yobidness> wrote in message
> >news:3747b849.178051618@news.povray.org...
> >> Here's my problem. I'm working on a space scene. It's all done, and I
> >> want to use AA to make the ship look good. But, when I do that, the
> >> starfield in the background virtually disappears. I can barely see the
> >> stars, they're real dim because of the blending of AA. I tried
> >> pre-rendering the background and using an image map, but it has no
> >> effect. I'm using the stars.inc file included with POV (starfield1 to
> >> be precise). Does anyone have any ideas how I can use AA, but still
> >> make my stars look as good as they do without it? Or, am I stuck with
> >> just not using AA? Thanks in advance.
> >>
> >> Scott Holland
> >
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.