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FYI:
I discovered that nedit can be highly customized to suit POV-Ray. One can
add items to the menu which can run shell commands. I use this to run
POV-Day with the file I am currently editing. One can also add macros which
can do things like insert constructs. I think it can be configured to do
almost anything the Windows POV editor can do. Plus, in KDE, I think one can
attach the view context menu to a POV file so that if you right-click a POV
file you can have it rendered on-the-fly; if you select edit, you could
bring up the scene file in nedit. You can also set up your own custom syntax
highlighting. If you want to add render capabilities in a submenu under
Shell, you could add this to the .nedit file in your home directory (this is
better done via the default options | menu editor within NEdit, though):
Render>320x240 No AA@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W320 +H240 +DH0 +FC +P\n\
Render>640x480 No AA@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W640 +H480 +DH0 +FC +P\n\
Render>800x600 No AA@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W800 +H600 +DH0 +FC +P\n\
Render>1024x768 No AA@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W1024 +H768 +DH0 +FC +P\n\
Render>1280x1024 No AA@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W1280 +H1024 +DH0 +FC +P\n\
Render>640x480 AA 0.3@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W640 +H480 +DH0 +FC +A0.3+P\n\
Render>800x600 AA 0.3@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W800 +H600 +DH0 +FC +A0.3 +P\n\
Render>1024x768 AA 0.3@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W1024 +H768 +DH0 +FC +A0.3 +P\n\
Render>1280x1024 AA 0.3@POV:::DS:\n\
x-povray -I% +L/var/povray31/include +W1280 +H1024 +DH0 +FC +A0.3 +P\n
Jon
====================================================
Jon & Frances Berndt
email: jsb### [at] hal-pc org, fan### [at] hal-pc org
WWW: http://www.hal-pc.org/~jsb
League City, TX
====================================================
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