On Fri, 21 May 1999 13:32:21 +0200, Spider <spi### [at] bahnhof se> wrote:
>Well, I hope this works.
>It assumes the clock is the current frame. so use +k0.0 to render
>It will render as many frames as you wish with a slight overhang if the frame
>rises too high (1000+)
>
>Variables are set in the beginning. Commented and indented.
It didn't work for me until I changed line 185 as follows;
#while(N>-1) // ** with (N>0) it fails trying to access uninitialised variable
It worked fine then.
I don't understand your animation settings and so I changed line 34 ;
#declare FRAME = int(clock*360)
I have only tried 24 frames as yet and this gives a very jerky animation.
Comments ?
David
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dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
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