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Hi, all.
Is there a way to wrap a height field around a non-planar surface (say the
face of a hemisphere?)
I know I can simulate this with bump-mapping, but the problem is that I ONLY
want the bumps. If I create the sphere, bump-map it with the appropriate
texture, and then do a difference and cut out all of the sphere except for
the bumps, will the bumps still be visible??
(If it were flat, I'd use a height field and simply do a difference to
remove the height zero portion of the field. Problem is that flat just
won't do what I want, and trying to generate the emblem I want using
primitive objects will take months, whereas it would be a matter of minutes
with the method I've described if it can be done.)
--
ZuluNiner{dbd}
ZuluNiner at fuckyou dot co dot uk
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