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I think you could do such a thing in polyray, but I don't know the specifics.
ZuluNiner wrote:
> Hi, all.
>
> Is there a way to wrap a height field around a non-planar surface (say the
> face of a hemisphere?)
>
> I know I can simulate this with bump-mapping, but the problem is that I ONLY
> want the bumps. If I create the sphere, bump-map it with the appropriate
> texture, and then do a difference and cut out all of the sphere except for
> the bumps, will the bumps still be visible??
>
> (If it were flat, I'd use a height field and simply do a difference to
> remove the height zero portion of the field. Problem is that flat just
> won't do what I want, and trying to generate the emblem I want using
> primitive objects will take months, whereas it would be a matter of minutes
> with the method I've described if it can be done.)
>
> --
> ZuluNiner{dbd}
> ZuluNiner at fuckyou dot co dot uk
--
Given a lever long enough, one can move the world with little force
MJ Engh
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