POV-Ray : Newsgroups : moray.win : Scene render problem : Re: Scene render problem Server Time
29 Jul 2024 04:18:04 EDT (-0400)
  Re: Scene render problem  
From: Ian Burgmyer
Date: 16 May 1999 17:04:02
Message: <373f24b2.0@news.povray.org>
If you have spaces in your texture or object names, take them out and make
it all one word.  I've had this problem before.

-Ian

Johannes Riechart <ant### [at] pcsrockcom> wrote in message
news:373F242A.5D59A9A6@pcsrock.com...
> Greetings,
>
> I'm a new user to Moray, and I have encountered a problem:
>
> I have used Rhino to model a fairly complex scene.  I exported to .udo
> format, producing a 224 meg include file (!).  After some brief fiddling
> with the light sources and camera angle, I applied a wood material to
> the entire .udo and performed a few test renders to fine tune the
> camera.  Then I began to texture the scene, using a couple of Moray's
> library textures, but mostly editing my own, with image and bump maps,
> etc.  Everything looked good until render time, when POV died with the
> following message:
>
>      //   $MRY$:  'floor'
>
>      #declare floor  <----ERROR
>
>      destroy.inc:238:  error:  undeclared identifier expected but float
> function 'floor' found instead
>
>      Returned from rendered (non-zero return value)
>
>
> Obviously floor is the name of one of my custom textures and destroy is
> the name of the Moray .mdl.  I went in and looked at the destroy.inc,
> and the floor entry doesnt really look any different than any of the
> others.
>
> I'm using the most recent version of both Moray and POV.
>
> What in the name of polluted pixels am I doing wrong??
>
> Thanks,
>
> J R
>


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