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If you have spaces in your texture or object names, take them out and make
it all one word. I've had this problem before.
-Ian
Johannes Riechart <ant### [at] pcsrock com> wrote in message
news:373F242A.5D59A9A6@pcsrock.com...
> Greetings,
>
> I'm a new user to Moray, and I have encountered a problem:
>
> I have used Rhino to model a fairly complex scene. I exported to .udo
> format, producing a 224 meg include file (!). After some brief fiddling
> with the light sources and camera angle, I applied a wood material to
> the entire .udo and performed a few test renders to fine tune the
> camera. Then I began to texture the scene, using a couple of Moray's
> library textures, but mostly editing my own, with image and bump maps,
> etc. Everything looked good until render time, when POV died with the
> following message:
>
> // $MRY$: 'floor'
>
> #declare floor <----ERROR
>
> destroy.inc:238: error: undeclared identifier expected but float
> function 'floor' found instead
>
> Returned from rendered (non-zero return value)
>
>
> Obviously floor is the name of one of my custom textures and destroy is
> the name of the Moray .mdl. I went in and looked at the destroy.inc,
> and the floor entry doesnt really look any different than any of the
> others.
>
> I'm using the most recent version of both Moray and POV.
>
> What in the name of polluted pixels am I doing wrong??
>
> Thanks,
>
> J R
>
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