POV-Ray : Newsgroups : moray.win : Bowling Pin Surface and Texture : Re: Bowling Pin Surface and Texture Server Time
29 Jul 2024 04:17:30 EDT (-0400)
  Re: Bowling Pin Surface and Texture  
From: Tim Hutcheson
Date: 15 May 1999 11:32:55
Message: <373d8597.0@news.povray.org>
Thanks, Bob.  Nice image, I really like the floor treatment.

Tim Hutcheson
w4l### [at] bellsouthnet


Bob Hughes <inv### [at] aolcom> wrote in message
news:373D46CC.F8BA60D9@aol.com...
> I've done the bowling type scene before, very compressed image at:
>  http://members.aol.com/versecurse/lbowling.jpg
> and someone else here at the did another also a while back, much better as
> I recall. Might try seeking them out in the binaries.images group if you
> can search far enough back.
> If you want to see the pov scene file (not a moray file) for mine go ahead
> and email me via the address below.
>
>
> Tim Hutcheson wrote:
> >
> > As a newbie to 3D raytracing, I have been using a bowling pin design to
> > explore sPatch, Moary and PovRay.  I'm satisfied that I understand the
> > mechanics of using the software but would like to do a more realistic
> > rendering of the surface of the bowling pin now.  I see lots of
> > possibilities, of course, but which ones lead to good realism?  I'm
thinking
> > of the color plate in the popular book on Renderman (name of book
escapes me
> > right now) as an example.  This rendering is rather striking (pardon the
> > pun) as it includes just a tinge of yellow/off-white and numerous dents,
> > etc.
> >
> > Has anyone reproduced this image?  I would love to see the sample code.
> >
> > --
> > Tim Hutcheson
> > w4l### [at] bellsouthnet
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto://inversez@aol.com?Subject=PoV-News


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