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Thanks, Bob. Nice image, I really like the floor treatment.
Tim Hutcheson
w4l### [at] bellsouth net
Bob Hughes <inv### [at] aol com> wrote in message
news:373D46CC.F8BA60D9@aol.com...
> I've done the bowling type scene before, very compressed image at:
> http://members.aol.com/versecurse/lbowling.jpg
> and someone else here at the did another also a while back, much better as
> I recall. Might try seeking them out in the binaries.images group if you
> can search far enough back.
> If you want to see the pov scene file (not a moray file) for mine go ahead
> and email me via the address below.
>
>
> Tim Hutcheson wrote:
> >
> > As a newbie to 3D raytracing, I have been using a bowling pin design to
> > explore sPatch, Moary and PovRay. I'm satisfied that I understand the
> > mechanics of using the software but would like to do a more realistic
> > rendering of the surface of the bowling pin now. I see lots of
> > possibilities, of course, but which ones lead to good realism? I'm
thinking
> > of the color plate in the popular book on Renderman (name of book
escapes me
> > right now) as an example. This rendering is rather striking (pardon the
> > pun) as it includes just a tinge of yellow/off-white and numerous dents,
> > etc.
> >
> > Has anyone reproduced this image? I would love to see the sample code.
> >
> > --
> > Tim Hutcheson
> > w4l### [at] bellsouth net
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto://inversez@aol.com?Subject=PoV-News
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