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try to make to bowling pin white, and use a bump map to give the impression
of dents, maybe use a gradient texture for the pin, that way you can unclude
the red stripe.
dont worry about the yellow tinge, a combination of good lighting and
radioasity should take care of that. (assuming you are going to do a whole
scene, it bowling alley, ball, room, etc etc etc.
as i say, just may a bleach white w/ strip texture and render a few pins,
post it to bin.imag and take it from there.
Rick
Tim Hutcheson <w4l### [at] bellsough net> wrote in message
news:373cc699.0@news.povray.org...
> As a newbie to 3D raytracing, I have been using a bowling pin design to
> explore sPatch, Moary and PovRay. I'm satisfied that I understand the
> mechanics of using the software but would like to do a more realistic
> rendering of the surface of the bowling pin now. I see lots of
> possibilities, of course, but which ones lead to good realism? I'm
thinking
> of the color plate in the popular book on Renderman (name of book escapes
me
> right now) as an example. This rendering is rather striking (pardon the
> pun) as it includes just a tinge of yellow/off-white and numerous dents,
> etc.
>
> Has anyone reproduced this image? I would love to see the sample code.
>
> --
> Tim Hutcheson
> w4l### [at] bellsouth net
>
>
>
>
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