POV-Ray : Newsgroups : moray.win : Large .udo files : Re: Large .udo files Server Time
29 Jul 2024 04:23:53 EDT (-0400)
  Re: Large .udo files  
From: smb
Date: 11 May 1999 05:39:22
Message: <3737EA11.F58AA336@stuttgart.netsurf.de>
Hi Johannes,
the size of the .inc file you export from Rhino depends on the mesh
settings

in Rhino. So it exports by default in a high quality/high polygon count,
you

should mesh your objects prior to export manually.
Then select your meshes and export to udo like usually.
In case you don't know how to do it: command is mesh, it opens the
polygon
mesh options with a slider, or go to detailed control. To play with the
first
parameter, max. angle, gives you scale independant control.
Rhino's help covers the possibilities.
Check out with the preview. Before you inspect the mesh in a shaded
view,
don't forget to hide the nurbs object. I personally set all variables to
zero and work
with the Max. distance, edge to surface only. This is scale dependant,
but
having the overall length of the object or the detailed section,
prediction
of
poly count works good.
For accurate meshing, Any megs may be, but a nice thing is, zipped, the
.inc files fold down to around 7-15%.
For example, I have a 68 meg inc file here, that's zipped 7 meg,
another,
32 meg to 2.4 meg.
You should plan out on your scene to mesh the smaller objects on less
detail

to keep it workable.
smb

Johannes Riechart wrote:

> Greetings,
>
> Just downloaded Moray a couple of days ago.  I'm using Rhino to model,
> then I dump out the results to Moray for material assignment, scene
> placement, etc.  Rhino exports directly to .udo, and I have noted that
> while the .udo file itself is of a reasonable size, an .inc file is also
> produced which is usually enormous.  It has not been unusual for it to
> be 10-15 meg + for a single object!
>
> While I'm not too concerned about filling up my hard drive, I'm
> wondering if this is a normal result.  I've recently become interested
> in competing in the IRTC, if a single object is 10 or more meg, I can
> visualize an entire scene utilizing over a gig of .inc files.  This
> would of course make uploading sources for the competion .... painful.
>
> Any input??
>
> Regards
>
> J R


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.