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Well.. This project has changed drasticly. From beeing a modelling task, to a
texturing task.. and that isn't really what I had in mind..
I'm going to finish this one off now.. make a .inc and post here..
please, show me one with a good water in it :-)
and no, I'm not quitting on the water... I'm going to revive an old scene with a
well in it... try and see what I can improve in it... (mostly light-settings,
radiosity. No angle dependent reflections, since the water isn't that visible,
and shouldn't reflect much in the place I have the camera.
GrimDude wrote:
>
> Check out the read me file that accompanies the SuperPatch. There is a
> really good model for angle dependant reflections specifically for liquids
> (reflection_type 1). This really messes with radiosity settings (just my
> experience), but it is so *very* realistic.
> My favorite environment for reflectivity is a desert scene applied to the
> inverse of a sphere. A little turbulence helps, it's true.
>
> GrimDude
> vos### [at] arkansasnet
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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