|
|
Well, I didn't say they looked like cork stoppers before did I but I
thought they were. I just wasn't going to make a fool of myself,
seriously. The mid-air thing through me off.
Ross Litscher wrote:
>
> Bob Hughes wrote in message <3735C28C.D54EBFF7@aol.com>...
> >It's a neat picture, even if sparsely populated with objects. I don't
> >understand what those two tiny objects are at all. But it looks like a oil
> >painting to me, pretty neat. Hope any media success doesn't change that
> >aspect too much. Your trouble sounds just like the things about
> >'atmosphere' from version 3.0*. Either too thin or too thick. You could
> >try lowering density floats or vectors as you raise the scattering
> >(emission and/or absorption also) float or vector and vice versa.
> >Basically you have to give the light enough to interact with while not
> >inundating the media too much.
> >As Stephen pointed out it will always depend on the scene, like area
> >confines and lighting.
> >
> >
> >
>
> those little things are cork stoppers for test tubes that aren't in the
> scene. right now cause they took a while to render among other reasons. I'll
> definately post the completed image in a few days. I think it is looking
> pretty cool so far. thanks for the advice. i never got down the atmopshpere
> stuff in 3.0 either. maybe i'll just leave it out of the scene.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
Post a reply to this message
|
|