|
![](/i/fill.gif) |
That is probably because your objects have a ton of triangles or polygons.
You might want to render such elaborate objects natively, in rhino, or
export them to a different modeler/renderer that supports nurbs(such as
BMRT), which should save a lot of size.
Johannes Riechart wrote:
> Greetings,
>
> Just downloaded Moray a couple of days ago. I'm using Rhino to model,
> then I dump out the results to Moray for material assignment, scene
> placement, etc. Rhino exports directly to .udo, and I have noted that
> while the .udo file itself is of a reasonable size, an .inc file is also
> produced which is usually enormous. It has not been unusual for it to
> be 10-15 meg + for a single object!
>
> While I'm not too concerned about filling up my hard drive, I'm
> wondering if this is a normal result. I've recently become interested
> in competing in the IRTC, if a single object is 10 or more meg, I can
> visualize an entire scene utilizing over a gig of .inc files. This
> would of course make uploading sources for the competion .... painful.
>
> Any input??
>
> Regards
>
> J R
--
Given a lever long enough, one can move the world with little force
MJ Engh
Post a reply to this message
|
![](/i/fill.gif) |