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Hello all,
as a newbie I'm very proud of this but that's probably nothing
new for most of you. I animated a set of besier patches so it'd look like
it's breathing. I did it all in the editor in an effort to understand the
maths in it. There's nine patches because I wanted to program something :
first time ever, besides the VCR. Now I like the rhythm and the amplitude,
the shadows and all and I'm ready to pass to other things.
I would like to learn how to avoid to have the corners of the
individual patches so pointy.
I do not have any in depth knowledge of the maths of Bezier
curves except for what's a point where the curve actually passes and what's
just a control point. All I know is intuitive, learned by playing with the
code. So I really need your help to go any further.
The file, even zipped is quite big (1.7 Mb) so I didn't post it
but uploaded it to a site, this one:
http://pages.infinit.net/copeau/mer001.AVI . The .pov is at
http://pages.infinit.net/copeau/Patch2.pov
Thanks
Jean.
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