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*bows humbled to uncle ken*
Ken wrote:
>
> Spider wrote:
> >
> > *laugh*
> > Source in .text.scenefiles any moment :-)
> >
> > --
> > //Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
>
> After further evaluation I conclude you ain't gonna have your cake
> and eat it too with this one. In fact I think you are certifiably
> mad.
As a first reply. *ohhh* *sigh* i really want that.. isn't there another cake I
can have then? *hopeful*
to the second part: I know this, you know this, the rest of the world knows
this... Humma.. well, that covers it. *manic giggle*
> You have a perfect mirror sitting behind semi transparent objects,
> these with moderate ior values, high reflection values specified in
> the textures used, you didn't even bother adjusting the max trace level
> to what you knew you would eventually have to raise it to, especially if
> you ever dreamed of it coming out with something close to a decent image
> quality.
Well, I had this value high(if you recall the original post, I think I mentioned
it there) but I had to lower it since I made a preliminary render on a very
pressured time-schelude. I know this value should be around 80 in this scene,
and if I wanted a better render-speed I'd have to raise adc_bailout to about
1/200 or so.
> Your biggest problem with this one is the semi transparent
> texture and the high reflection values. You have internal reflections
> coming out the wazoo on those multi faced font objects.
I know, but I actually love the effect of an object that is gradiented from
transparency to reflection. I think it would be faster if the lower texture
weren't transparent, but I'm not certain. I'd have to do test-renders on this
case to verify this.
> Add to that all of the light being reflected back into the fonts
> objects from the mirror surfaced sphere behind it and you don't stand
> a chance me bucko.
i know, I have tried and rendered this on several different settings. (The aa is
to forget in this case, imagine tracing 4 rays for each pixel?)
> Additionaly to add misery to an already bloody scene
> file you specified and enormous phong highlight for the floor, lit by
> a bright spot light, which is adding it's extra reflected light into
> every nook and cranny on the internally reflecting surfaces of the font
> objects.
Hmm.. Well, I guess it would be better with a "softer" light. I'm uncertain of
how the phong on the floor affects thee renders, I'll have a look and see. It's
not really that important for me in this case.
> I am not even sure a Cray would handle this one smoothly and
> in a short time period.
hmm... Anyone care to sacrifice his cray for this? *smile* lets see how long we
can lock it up, shall we? :-) (hmm, extreme AA, and a big image.. should be some
samplings)
> Don't you ever try anything simple ?
ehh.. I called this one simple... well, perhaps I should re-define my sense of
"simple" some time soon. I don't think it fits the rest of the world... *smiles*
> There is
> a lot that can be accomplished without such grandiose manoeuvres as you
> are attempting with this one.
Of course.. you know what, I was thinking of adding... photons to this image...
care to see a long render then? *discards the idea*
> Hell fire and damnation man be reasonable ! There are reasonable limits
> to these things and you seem to have tossed out the rule books long ago.
I just have to quote Andrew Eldritch on this:
-------------
All my words are secondhand and
Useless in the face of this
Rationale and rhyme and reason
Pale beside a single kiss
And I've heard so many things I
Fail to understand at all
I'd settle anytime for
Unknown footsteps in the hall outside
------------
But then. i'm the mad one, remember?
> With my humble regards,
*smile* I don't think you need to be humble. At least not to this mad-man.
Thankyou for your (kind) comments on my pathetic attempts to simplicity.
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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