POV-Ray : Newsgroups : povray.binaries.images : PoV-Ray or RealLife(TM) ? ;-) : Re: PoV-Ray or RealLife(TM) ? ;-) Server Time
3 Oct 2024 23:24:20 EDT (-0400)
  Re: PoV-Ray or RealLife(TM) ? ;-)  
From: Michael Andrews
Date: 5 May 1999 13:41:17
Message: <3730752A.BEA6025A@remove-this.reading.ac.uk>
Hi Thomas,

Thomas Willhalm wrote:
> 
> Here we go: In my opinion your water looks more like boiling mercury
> than like water (or more precisely: how I imagine that boiling mercury
> looks like). This is due to the fact that the waves are to smooth on
> top and the waves are too random. The pigment and finish seem OK, though.

	I quite like the pigment/finish, although it looks more like I imagine
arctic water to look - deep and cold with a high haze overhead - rather
than the warm sub-tropical sea that would match the sky. The boiling
look I now realize was caused by me scaling the wrong way around a
turbulence warp in the normal - just careless on my part.

> 
> Apart from this, I think that the haze is much too brownish, except
> that there is a lot of pollution. However, I really like your clouds.
> Keep them like they are.

	The air below the clouds has too much colour - I'll damp it down a bit,
although you always get a little colouring towards the horizon.
	The clouds are a little regular as Rick points out. I'll try adding a
little large scale variation.

> 
> Since I'm also the author of an ocean scenes, I hope that you don't
> find my comments offending. It would be nice to find a way to create
> a realistic ocean in POV-Ray without modifying the source code, which
> is necessary for my image.

	I _always_ like comments about my images. Even "YEUCH! It's ghastly!"
is better than a horrified silence. If people can bear to look at the
image long enough to add some critiques then that's even better!
	If anyone finds a way to make ocean type water look good I'd love to
see the PoV code. As it is I'm using the angle dependant reflection in
the SuperPatch to get the finish as I have it.

> 
> --
> http://www.fmi.uni-konstanz.de/~willhalm

	Thanks for the comments,
		Mike Andrews.


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