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Lutz Kretzschmar wrote:
>
> Hi ZuluNiner, you recently wrote in moray.win:
>
> > I don't supposed you'd consider that as a future feature??
> Probably not. I don't have the time to write a POV-Ray parser from
> scratch (which is what I'd have to do). However, this would be a
> perfect task for the Plugin SDK.
>
> > or possibly an external tool to convert texture definitions from POV inc to
> > library files?? Or even simply the ability to ADD a texture to an existing
> > library (and add new libraries.)
> I'm not sure what you mean by Library. But if you mean Moray Texture
> Libraries (i.e. *.MTX files), then you *can* add to them and create
> new ones, etc. We are also working on better texture library
> management for the next version of Moray.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
Lutz,
Have you by any chance seen the C++ programming library called ParPov ?
A brief discription from the home page of the program source.
---------
ParPov is a free (GNU), object-oriented library written in C++ for
parsing Scene Files of the Persistence of Vision Ray-Tracer (POV-Ray).
It will read a scene written in version 1-3 syntax and creates a structure
of C++-Objects, representing all details of the original description. You
can query those objects and use the information for conversion to other
formats or for many other uses. Pov2Rib is also a freely available progam,
which allows you to convert scene files from POV-Ray to a RenderMan Interface
Bytestream (RIB). The tool is the first application of libParPov.
---------
This is the first work I have seen that actually parses Pov files and
converts it to usable data. More information can be found at the link
below.
http://www9.informatik.uni-erlangen.de/~cnvogelg/pov2rib/index.html
Regards,
--
Ken Tyler
mailto://tylereng@pacbell.net
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