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Ken wrote in message <372FEA53.E3AAABAC@pacbell.net>...
>GrimDude wrote:
>>
>> heh, okay.
>> 14'-1/4" for the D-model ...
>
> Thanks for the input.
>
No problem! Should you need any further information of this kind (relative
to the Mustang I, II, III, P51, P51A, B, C, D, K, H or F-82 Twin Mustang)
don't hesitate to ask!
>> Perhaps a problem with distance_maximum?
>
> "distance_maximum?" ?
>
Well, I thought I had tried enough variations that I might have discovered a
bug somewhere. Still testing...
> Perhaps the amount of diffused finish used but more likely caused
> by phong highlighting in the metallic finish statement or a combination
> of the two. Remove the phong if it's in there and try specular instead.
> I like to try amounts starting with specular 0.6 roughness 0.001 to
> 0.0001 for really tight highlights.
>
Actually, my texture is similar to your suggestion here. I used a high
brilliance, which I am testing now.
>
> How far is the light source from the object. I have noticed a more
> uniform lighting model when the light source is greater than say 200
> -300 pov units from the object. It seems to give more proximity related
> traits inside the 100-200 pov unit range and even more so from 100-0.
> Try different light source distances and evaluate the changes they
> make in the appearence of the model. Also try a silver colored fill
> light to add to the reflected color from the aircrafts surface.
> Couldn't hurt to experiment a bit at this point.
>
> Finish statements are of course always suspect when a texture, or
> pigment with finish, does not perform as expected.
>
I was inside of 100 units with the light_source, but relative to what? My
model spans .1x.08x.03 (or so) units, and the light_source is 39 units
distance. I'm testing a much greater distance now.
>> 4) The aircraft panel lines have been ignored by choice. The model has
>> already exceeded 8megs, and that's enough. If, I ever get things looking
>> good, I may go back and clip out the individual panels.
>
> I'll fix the roof as soon as it stops raining. (cough)
>
Primitives are much easier to deal with then those sloping roofs.
Additionally, I think there may be a bug in the program I used to convert
from TruSpace's .dxf output into Pov's smooth triangles. I'm looking into
this too, but I've noticed that the finish on the wing surface, and anywhere
I've done a sharp clip, has been dulled severely. I'm hoping it's just a
coincidence and I'll find something else that fixes this.
The more I work on these planes (and no, not just 51's), the more I find
there is to add detail-wise.
Thanks for the suggestions! :)
GrimDude
vos### [at] arkansasnet
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