POV-Ray : Newsgroups : moray.win : PLagerised peice (PLease don't flame me!) : Re: PLagerised peice (PLease don't flame me!) Server Time
29 Jul 2024 04:24:14 EDT (-0400)
  Re: PLagerised peice (PLease don't flame me!)  
From: Johannes Hubert
Date: 1 May 1999 18:15:15
Message: <372b6ee3.0@news.povray.org>
The UDO is simply a collection of points and edges between the points to
construct a mesh that Moray uses to show the object. If you don't really
need that much detail of the object in Moray, you may consider using a very
simplified UDO mesh, for example a simple bounding box (8 corners with 12
connecting edges). You can easily write an UDO like that by hand. If you
want, I can help you with that.
The UDO file (und thus the memory-usage in Moray) would be drastically lower
(neglectable in comparison to the filesize you have now), but the rendered
output would be the same, since you wouldn't touch the actual POV-Ray INC.
The downside is, that you don't see the shape of the object in Moray
anymore, but only the box-placeholder. So if you really need to see the
shape (for example for some very tricky placement), you have a problem :-)

Johannes.

Thomas Lake wrote in message <372B6C16.23775E8F@home.com>...
>I'm not sure there is a way around the large UDO file. But if you use Chris
>Colflax's Compressed Mesh macro you might be able to reduce the size of the
>INC mesh by up to 70%, plus it adds a whole lot of neat features like the
>ability to warp, morph and even grow hair and objects from the surface of
>the mesh. I have never used it though you I don't know if it will work for
>your situation.
>
>http://www.geocities.com/SiliconValley/Lakes/1434/
>
>Psychomek wrote:
>
>> I am taking a 3ds file i found in 3dcafe and trying to textures it so i
>> can render it.  but i have one problem... the UDO and INC file i created
>> for it is a WHOPPING 110 MB in size!   any way to get around this?
>>
>> PS i am using a P120 1.2GB hd with 24 MB of ram
>> I CAN load the INC file. just not work with it in real time...
>> i have to wait and wait and wait and wait and wait and wait and wait for
>> the scene to redraw every time i switch windows.....
>>
>> Waiting again!
>


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