Ken wrote in message <372AEB90.B29F6EC3@pacbell.net>...
>
> Actually that is not true. The base of the lamp I posted not long ago
>was made from a mesh object. It is not evident from the camera angle
>used but photons were on for that scene and there is a definite caustic
>hiding behind the lamp almost out of sight. Photons will work with meshes
>but you will need to bound the object manually or it will not calculate
>the photons properly.
>
Are you sure? Meshes should be bounded internally, so photon mapping should
have no problem with them. But then, I haven't tried. "Hollowness" at least
should be of no importance to either photons or refraction.
Margus
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