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The 'cube' is far to angular, maybe you should upp the poly count a bit.
also, as this is a mesh, Photons will not work, nor will refraction, mesh
ojbects are hollow boxes with the walls being infinatly thin.
try modelling the cube with standard POVray primitives.
btw, did I mention that this does NOT Look like a POVray render, but It may
be just because of the low quality of the mesh used for the cube.
Rick
PS Hi Nick!
The3dman` <the### [at] hotmailcom> wrote in message
news:372a19d8.0@news.povray.org...
> This was modeled in bryce and exported peice by peice and converted and
thw
> whole junk to pov code through a modeling program that uses povray.
> Tell me what you think?
>
> The 3d man
> the### [at] hotmailcom
>
>
>
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