POV-Ray : Newsgroups : moray.win : Udo's...how can I make them into CSG's? : Re: Udo's...how can I make them into CSG's? Server Time
29 Jul 2024 04:23:47 EDT (-0400)
  Re: Udo's...how can I make them into CSG's?  
From: Alex Magidow
Date: 4 May 1999 21:10:46
Message: <372F89AA.D3DC9E78@mninter.net>
it was rather unrelated to your original topic. In fact, Johannes's original
comments as to the unworkability of using triangle meshes in CSGs.

Dan wrote:

> Alex Magidow wrote:
>
> > I just thought of something- if you have a POV-Ray inc file, it could become
> > a UDO/INC file with absolutely no conversion, only a wireframe generation of
> > some sort. The holy grail looms closer...
>
> Hmm, not to *this* caveman.  Could you explain in words of one syllable (or
> less) what you're talking about?  I only became aware of Povray a couple of
> months ago.  Picture the monkey scene at the beginning of Kubrick's "2001" and
> you'll get a fair idea of my understanding of Povray...
>
> Dan
>
> >
> >
> > Johannes Hubert wrote:
> >
> > > Ken is right here: UDOs themselves can be in CSGs, as long as all POV
> > > objects that are used in the UDO can be CSGed. Otherwise, strange things
> > > will happen :-)
> > >
> > > Johannes.
> >
> > --
> > Given a lever long enough, one can move the world with little force
> >       MJ Engh



--
Given a lever long enough, one can move the world with little force
      MJ Engh


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