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Lutz Kretzschmar wrote:
> Hi Rick (Kitty5), you recently wrote in moray.win:
>
> > How about a UDO mesh detail option, I have had the exact same problems as
> > Thomas Lake when using large meshes in Moray.
> If you've ever looked at how UDO/INC works, you'll know that this
> isn't an option. The right person to address that concern to is the
> one that is writing the UDOs.
>
> If you use Thomas Baiers 3DWinConverter (www.stmuc.com/thbaier) to
> convert from 3DS, you can set a theshhold angle that will drastically
> reduce the complexity of the wireframe in the UDO while keep the
> full-resolution INC.
I just imported a 3DS file- and I didn't see the option. I have version
3.0(came with Moray 3.01, I believe.)
>
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
--
Given a lever long enough, one can move the world with little force
MJ Engh
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