Margus Ramst wrote:
>
> Ken wrote in message <372AEB90.B29F6EC3@pacbell.net>...
> >
> > Actually that is not true. The base of the lamp I posted not long ago
> >was made from a mesh object. It is not evident from the camera angle
> >used but photons were on for that scene and there is a definite caustic
> >hiding behind the lamp almost out of sight. Photons will work with meshes
> >but you will need to bound the object manually or it will not calculate
> >the photons properly.
> >
>
> Are you sure? Meshes should be bounded internally, so photon mapping should
> have no problem with them. But then, I haven't tried. "Hollowness" at least
> should be of no importance to either photons or refraction.
>
> Margus
The small number of mesh objects I have tried with the photon patch
gave me problems with run away photon counts. Bounding fixed this
problem for me.
--
Ken Tyler
mailto://tylereng@pacbell.net
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