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A gelatinous torus with a blue ball in the center, of course. j/k
Not much, is it?
If I remember right this would have rendered about a half day on my
486-33SX. That's right, no coprocessor.
Well, I have no idea why you would want the script for it and I was going
to post it here immediately, however, I failed to find it even after a
very in depth search here. To make it worse, while trying to locate the
file, if it still exists, I definately remember naming the image
"within.tga" although the script itself could be named anything
(glsdonut.pov?). Dates back to '93 after all. I even used Windows Find to
look for a possible text string inside all the files. I'm afraid I may
have house-cleaned and deleted the file long ago when I was juggling the
disk space for more renders. I got down to 0 bytes left on many occasions
while attempting animation frame output.
Want to see a quick remake? Here you go, not like the original sadly, this
isn't scene-file worthy so I'll drop it in here relating to this thread:
//BEGIN
//re-make of a first real attempt at a pov-ray scene, circa '93
global_settings {assumed_gamma 2.0}
// white pointlight at camera position
#declare LCX = 0
#declare LCY = 2
#declare LCZ = -4
light_source { <LCX+15,LCY+2.5,LCZ-15> color rgb 1}
camera {
location <LCX,LCY,LCZ>
angle 64
look_at <-.2,0,0>
}
plane {z,7.5
texture {pigment {bozo turbulence .7 frequency 3 color_map {
[0 color rgb<.9,.9,.9>]
[.33 color rgb<1.2,1.2,.4>]
[.66 color rgb<1.2,.6,.3>]
[1 color rgb<.9,.6,.6>]
} ramp_wave scale 6}
finish {ambient .25 diffuse .5}
}
}
torus {1.2,.8 scale <1,.8,1>
texture {pigment {rgbf<.9,.925,.975,.9>}
finish {ambient .2 diffuse .4 specular .6 roughness .01 refraction on
ior 1.2}
}
}
sphere {0,.66 //translate .125*y
texture {pigment {rgb<.15,.1,.8>}
finish {ambient .3 diffuse .7 metallic .5 brilliance 2}
}
}
//END
Steve wrote:
>
> Bob
>
> What is it? And can we see the code please?
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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