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Wouldn't it be possible to do the spiral using a iso surface? And for
distant view you could even use a spiral normal. No, scratch that. The
normal needs a light source shining upon it to work right.
Fabien Mosen wrote:
>
> Looks very accurate !
> Tough I didn't see the code, I have a suggestion : add a parameter
> that allow to choose between :
> - real spiral(as you did), for when the thing is viewed close
> - false spiral, made from a stack of cones, for when viewed farther
> - no spiral at all, when it is not visible.
>
> the last two options would allow less memory consumption and parse time.
>
> Cheers,
> Fabien.
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