POV-Ray : Newsgroups : povray.binaries.images : Atmospheric Media settings (Reply to Gail Shaw) : Re: Atmospheric Media settings (Reply to Gail Shaw) Server Time
4 Oct 2024 01:17:33 EDT (-0400)
  Re: Atmospheric Media settings (Reply to Gail Shaw)  
From: Bob Hughes
Date: 30 Apr 1999 05:21:03
Message: <372967AF.16877335@aol.com>
Looks like a crazed cleaning person with a broom had whisked through there and failed
to
vacuum the air.


Stephen Lavedas wrote:
> 
> Well, I couldn't stay away from the image, so I decided to try using a
> density pattern to get the feel of floating dust....well,  I wasn't
> entirely successful, and the cost for this experiment was around 10
> hours of reduced system performance.  (Lessons from this being "Density
> takes a LOT longer") But I've shrunk the image to 800x600 and decided to
> post it.  I have a few ideas on how to make it look better (make the
> falloff greater to increase the fade near the edges) increase both the
> verticle and horizontal scaling of the granite pattern I used (or use a
> density map) Also I think better textures, more complete crates would
> really add to this image (ie making the crates out of slats rather than
> boxes).  Any other suggestions would be greatly appreciated.
> 
> Steve
> 
> Stephen Lavedas wrote:
> >
> > Actually, I changed the scatter values to around .15 which gave an image
> > much more like the original (except that I tinted the light brownish) to
> > try and give a more dusty feeling...it looked better with white light,
> > but this light looks more like "sunlight")  Anyhow, the image is
> > 1152x864 so I'm not posting it, but rest assured that my results are
> > much more in line with my original.
> >
> > Steve
> >
> > Gail Shaw wrote:
> > >
> > > Stephen Lavedas wrote in message <37272432.365315FB@virginia.edu>...
> > > > As requested, here are my atmospheric media settings...  Ken I am
> > > >posting this in here because it is only a snippit of code and I believe
> > > >it belongs here as a reply to Gail's request.
> > > > As a side note, I upped the intervals and samples because when two or
> > > >more spotlight beams overlapped there was grainyness which isn't
> > > >entirely gone, but is diminished.  Also, extinction is a good value to
> > > >play with.
> > > >
> > >
> > > Thanks very much.
> > >
> > > I'll see how this turns out.
> > >
> > > Gail
> > > *******************************************************************
> > > * gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
> > > * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> > > *******************************************************************
> > >    My Software never has bugs, It just develops random features
> > > *******************************************************************
> 
>  
------------------------------------------------------------------------------------------
>  [Image]

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