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I don't have any suggestions for the media, but I think the textures used
for the rusticles and the rest of the ship should be very similar... I
see you've got some rust on the ship already, but I think the rusticles
stand out far to much as it is. They should just blend in... as if they
grew out of the ship (which they did, right). :-)
Looking much better, though.
If you don't get the media under control, at least add fog. It renders so
much faster!
-Nathan
Simon de Vet wrote:
>
> Here's a newer version (next to final) with some of the changes
> implemented.
>
> I only have about 24 hours in which to fully complete it, and I'll be
> gome most of tomorrow. Luckily, it's quick (30m, give or take) to
> render, so that's not a problem.
>
> I know some of the wall rusticles are too far out. These have already
> been fixed.
>
> And advice? I don't care for the dust. Here's my media code:
>
> media // WaterII
> {
> intervals 1
> emission rgb <0.247059, 0.294118, 0.321569>
> scattering
> {
> 1 , rgb <0.235294, 0.235294, 0.235294> // isotropic
> scattering
> }
> density
> {
> granite
> color_map
> {
> [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
> [ 0.80427 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
> [ 1.0 rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ]
> }
> scale 0.2
> }
> }
> }
> }
>
> Any last minute, REALLY EASY to implement advice? :)
>
> Simon
> http://home.istar.ca/~sdevet
>
> -------------------------------------------------------------------------------
> [Image]
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