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I was thinking that perhaps granite wasn't the best choice... also I was
planning on scaling the xy much higher than the z. I'm seriously
looking at a density_map. However it takes FOREVER to render, so I
might have to experiment on a small scale....
Steve
ingo wrote:
>
> Stephen Lavedas heeft geschreven in bericht <3728AB5F.41ECE553@virginia.edu>...
> >....
> >.... I have a few ideas on how to make it look better (make the
> >falloff greater to increase the fade near the edges) increase both the
> >verticle and horizontal scaling of the granite pattern I used (or use a
> >density map)
>
> Don't know if scaling the granite will do the trick? The dust in the beam looks
> to "cloudy". Maybe take the media from your first pic, make it less dense so you
> just see it. Then add a patch of dust here and there in the beams. A little bit
> more near the floor and less near the ceiling.
> If you stick to scaling the granite, try a non uniform scaling so you get a
> feeling of horizontal layers.
>
> >Also I think better textures, more complete crates would
> >really add to this image (ie making the crates out of slats rather than
> >boxes). Any other suggestions would be greatly appreciated.
>
> The boxes are ok.
> The contrast of the picture does not feel right, the floor is to gray and the
> far away background is not black. High ambient?
> Do you want to keep it pure B&W? I'd suggest a very little bit of colour
> contrast, something like gray+0.05 blue for the floor and pillars and white-0.05
> blue for the light. It's important that you don't see that there is colour in
> it, but only feel it.
> Radiosity would be good here, but you'll have to use the slooow non-contained
> media.
> Just my ideas, it's your picture, I like it and am looking forward to what it
> wil become.
>
> ingo
>
> --
> Met dank aan de muze met het glazen oog.
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