POV-Ray : Newsgroups : povray.binaries.images : Titanic v2.0 : Re: Titanic v2.0 Server Time
4 Oct 2024 01:15:11 EDT (-0400)
  Re: Titanic v2.0  
From: Steve
Date: 29 Apr 1999 20:14:55
Message: <3728E110.5288C91C@ndirect.co.uk>
I'm enjoying watching this as it improves. A few
points/suggestions:

The media, white bits in the water have done wonders for this
image, to my mind it doesn't look raytraced any more, it's got
such a raw feel to it.

The rusticles, yuckk,  way too bright.  I think that they should
have a colour map over them consisting of dark browns and greens,
with a lot of turbulence and a tiny scale on the colour map.

Can't wait to see the finished version.

Cheers
Steve 

Simon de Vet wrote:
> 
> Here's a newer version (next to final) with some of the changes
> implemented.
> 
> I only have about 24 hours in which to fully complete it, and I'll be
> gome most of tomorrow. Luckily, it's quick (30m, give or take) to
> render, so that's not a problem.
> 
> I know some of the wall rusticles are too far out. These have already
> been fixed.
> 
> And advice? I don't care for the dust. Here's my media code:
> 
>          media  // WaterII
>          {
>             intervals 1
>             emission rgb <0.247059, 0.294118, 0.321569>
>             scattering
>             {
>                1 ,  rgb <0.235294, 0.235294, 0.235294> // isotropic
> scattering
>             }
>             density
>             {
>                granite
>                color_map
>                {
>                   [ 0.0     rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
>                   [ 0.80427  rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
>                   [ 1.0     rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ]
>                }
>                scale  0.2
>             }
>          }
>       }
>    }
> 
> Any last minute, REALLY EASY to implement advice? :)
> 
> Simon
> http://home.istar.ca/~sdevet
> 
>   -----------------------------------------------------------------
>  [Image]


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