|
|
I'm enjoying watching this as it improves. A few
points/suggestions:
The media, white bits in the water have done wonders for this
image, to my mind it doesn't look raytraced any more, it's got
such a raw feel to it.
The rusticles, yuckk, way too bright. I think that they should
have a colour map over them consisting of dark browns and greens,
with a lot of turbulence and a tiny scale on the colour map.
Can't wait to see the finished version.
Cheers
Steve
Simon de Vet wrote:
>
> Here's a newer version (next to final) with some of the changes
> implemented.
>
> I only have about 24 hours in which to fully complete it, and I'll be
> gome most of tomorrow. Luckily, it's quick (30m, give or take) to
> render, so that's not a problem.
>
> I know some of the wall rusticles are too far out. These have already
> been fixed.
>
> And advice? I don't care for the dust. Here's my media code:
>
> media // WaterII
> {
> intervals 1
> emission rgb <0.247059, 0.294118, 0.321569>
> scattering
> {
> 1 , rgb <0.235294, 0.235294, 0.235294> // isotropic
> scattering
> }
> density
> {
> granite
> color_map
> {
> [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
> [ 0.80427 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
> [ 1.0 rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ]
> }
> scale 0.2
> }
> }
> }
> }
>
> Any last minute, REALLY EASY to implement advice? :)
>
> Simon
> http://home.istar.ca/~sdevet
>
> -----------------------------------------------------------------
> [Image]
Post a reply to this message
|
|