POV-Ray : Newsgroups : povray.text.scene-files : Memory(optimization) help. : Re: Memory(optimization) help. Server Time
28 Jul 2024 22:30:19 EDT (-0400)
  Re: Memory(optimization) help.  
From: Nathan Kopp
Date: 28 Apr 1999 20:59:23
Message: <3727A0E6.397ADDB6@Kopp.com>
If you can put a single texture on the union, rather than one texture per
object, you can save lots of memory.

Triangle meshes save space by using only a few textures with lots of
pointers to each texture.  Unfortunately, because of the way POV handles
textures and transformations (specifically, how transforming the object
affects the object's texture), you can't do that with most objects. :-(

-Nathan


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