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Thanx..
I found out that the real hogger is my damned gradient texture.. If I cchange it
to a solid colour on every branch(stilll everything textured by itself) I
reduuce memory with a fex mb'2 (21 to 18, I think) and if I remove the
individual colouring all together, it drops to 11Mb ... But it doesn't look as
great then.. *sighs*
Nathan Kopp wrote:
>
> Spider wrote:
> >
> > All of the objects in the array are pretextured, and I've unioned as many of
> > them as possible when creating the copies to reduce the load of translating
> > them.
>
> Unfortunately, when POV copies an object, it makes a complete copy of the
> object's transformation and texture (if I understand correctly... I did
> look at the source code). That means every object has a complete texture and
> a trnasformation matrix.
>
> > Now I wonder, is there a way to make this more memory-efficient?
>
> I don't think so. I do think that POV needs some better memory optimizations,
> though.
>
> -Nathan
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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