|
![](/i/fill.gif) |
Spider wrote:
>
> All of the objects in the array are pretextured, and I've unioned as many of
> them as possible when creating the copies to reduce the load of translating
> them.
Unfortunately, when POV copies an object, it makes a complete copy of the
object's transformation and texture (if I understand correctly... I did
look at the source code). That means every object has a complete texture and
a trnasformation matrix.
> Now I wonder, is there a way to make this more memory-efficient?
I don't think so. I do think that POV needs some better memory optimizations,
though.
-Nathan
Post a reply to this message
|
![](/i/fill.gif) |