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First, the render was in the ballpark of 1 hr at maximum priority.
Second, I agree that it makes items less visible, but I think it carries
more substance to it, like there is an actually cloud of dust which is
obscuring your objects. With atmosphere it isn't quite like that...
Also, I have yet to fully experiment, but I know which parameters to
play with.
Steve
Ken wrote:
>
> Ken wrote:
>
> > I don't recall the first image but as a stand alone image this example
> > speaks well for the ability of media to produce atmospheric effects.
> > That is of course if the render time was under a hour or two.
> >
> > I'll go look now at the referenced image and see how well it does compare.
> >
>
> I like the visibility in the original more so than the media version.
> The media seems to really cut down on the visiblility of the objects in
> the scene. I have had similar problems and have as yet not found a way
> around it. I think Pov needs a different sampling method than the one
> that is currently employed. These opinions are my own and do not
> necessarily reflect the views of the Pov team or the mistress of the
> President of the United States.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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