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Wew, this looks very promising.
After that sorry "FIRST POVRAY OCEAN" business I was planning to have a try
myself, since the maths may be less complicated than I thought (see
http://www.imagewks.com/imageworks/docs/research/research_nate2.html).
I was wondering what was the best way to proceed :
- creation of textures to be used as height fields
- mesh generation
- isosurface (with a parameteric definition of the waves) in the Superpatch.
I tried the last two approaches and I went as far as creating a wave macro that
makes a simple wavy surface mesh but I stopped there. The problems I have to
solve are 1) the mesh /isosurface size and parsing and 2) how to introduce
randomness in the waves. If you want the source it's available.
Gille Tran
Ph Gibone wrote:
> I'm writing a macro to create animated oceans, so I post this very first
> animation (I know the texture is not good for ocean, but very good to debug
> and anyway the macro will not provide the texture!)
>
> Comments, advices and criticisms warmly welcome
>
> Philippe
>
> PS : run it in a loop
>
> Name: wave.m1v
> wave.m1v Type: Vmpegwin File (video/mpeg)
> Encoding: x-uuencode
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