|
|
>
>Would it be possible to layer or map the wood and lead textures, then apply
it
>as a _planar_ with some turbulence?
>really quick example:
> texture {
> planar
> turbulence 0.099
> texture_map {
> [0.6 Wood_texture ]
> [1.0 Lead_texture ]
> }
>}
Hmmm - you mean something like a gradient map?
Above a certain level it's paint, below a certain level it's wood, and then
put a bit of
turbulence in it, so there is a little paint in the wood area, and a little
wood in the paint area?
This would work for ROUND pencils, where the dividing line is a circle
contained in a plane, but what about the hex pencils? the dividing line is a
complex shape.
It also occurred to me that for the most part, your camera is not going to
be doing a zoom in on the sharpened point :) If it's a desk scene, pencils
might just be decor. Maybe it's more trouble than it's worth to fix this? I
don't know.
A CSG solution that I might tinker with, is subtracting a number of small
diameter, short cylinders, whose long axis is aligned with the side of the
shear_cone and randomly distributed around the perimeter of the pencil.
Alternatively, small, unevenly scaled spheres might work better. This would
approximate 'dings and dent' along that border. Again - the hex pencil is a
much tougher problem.
Post a reply to this message
|
|