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>> I still have some problem reading (and writing) a PGM file with pov so I
>> switched to C/C++ (my favorite), when the macro is running as I want,
I'll
>> try again with pov to avoid calling an EXE before rendering : I know
nobody
>> like that (me neither)
>
> This is a neat idea - the next step is to supply Mesa
> bindings from POV, so you can do OpenGL rendering from
> a macro. I dunno why you'd do it - but there's something
> funky about the concept.. :-)
>
The idea is not to render a PGM file but to read, modify, and write a new
PGM file all this makes HF
animation !!
Well, in fact I don't really understood what is your irony about
Philippe
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