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> I still have some problem reading (and writing) a PGM file with pov so I
> switched to C/C++ (my favorite), when the macro is running as I want, I'll
> try again with pov to avoid calling an EXE before rendering : I know nobody
> like that (me neither)
This is a neat idea - the next step is to supply Mesa
bindings from POV, so you can do OpenGL rendering from
a macro. I dunno why you'd do it - but there's something
funky about the concept.. :-)
--
Nigel Stewart (nig### [at] eisanetau) http://www.eisa.net.au/~nigels/
Postgrad Research Student, RMIT University, Melbourne, Australia
All extremists should be taken out and shot.
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