POV-Ray : Newsgroups : povray.binaries.images : Bryce-->POV-Ray : Re: Bryce-->POV-Ray Server Time
4 Oct 2024 09:13:48 EDT (-0400)
  Re: Bryce-->POV-Ray  
From: Bob Hughes
Date: 26 Apr 1999 07:22:49
Message: <37243E46.71858751@aol.com>
There's a good chance that if you were to replace 'ripples' altogther
with 'wrinkles' 'bumps' or 'dents' you might lose the vignetting.
Probably due mostly to regular lines at regular intervals. You can use
turbulence on the normal then to make the waves better.


TonyB wrote:
> 
> Hello. I have been toying around with an old image I made with the demo
> of Bryce2, trying to turn it into a POV scene. I took the coordinates
> and rotations from the object properties of each object and also the
> camera. I also took the heightfield for consistency. I've discovered
> that with the Bryce demo you can have yourself a free mountain editor,
> you just copy and paste the heightfield after you're done. (=
> 
> I know the textures are way off from the original (I mean, what do you
> expect?), and the spacecraft aren't the same ones (couldn't find the
> original meshes), but it looks pretty good, IMHO.
> 
> I used AA sampling method 2. I set the AA threshold to 0.5. I turned
> display off. I set rendering priority highest, with GUI priority lowest.
> I rendered at 1600x800, 24-bit color. Quality 9, without radiosity. I
> set the max_trace_level to 20. It took 1hour, 45minutes and 30seconds to
> render on my faithful 133, 10seconds of it was parsing. It ate up
> 15935645 bytes of RAM. Enjoy.
> 
> Oh, yeah. I am including the original Bryce image, and some close ups of
> the new image. I need help with the water texture and these wierd cyan
> bands that appear. Thanks.
> 
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]

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