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> The water actually looks very good; the cyan may indeed be caused by the
> normal bug, as Nathan said. A sugestion: it seems at least one wave center
> is visible in the image; you should try to remove it from there as this
> creates an overly regular pattern, aggravating the effects of aliasing in
> the distance.
Thank you for the compliment. I'll take your suggestion into account. Thanks.
> The textures in the original are obviously better, but nothing POV couldn't
> do wih a bit of tweaking. And the moon's ambient and diffuse values seem
> wrong. But overall I like the image.
How would you make a texture like the original moon, 'cause I really liked that
one.
What ambient? What diffuse? I never touch the stuff. Does it help to change it?
Here's the code for the moon:
(yup, it's a bigee)
sphere
{
0,1
pigment {bozo color_map {[.5 White*.9][1 Black]} scale 15/1500 turbulence 1}
normal {crackle scale 15/1500 rotate 10} scale 1500
translate <-1400,10.25,800>*3
clipped_by {plane {-y,0}}
}
What do you recommend?
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