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> If you're using a version of POV prior to 3.1d, then you're probably seeing
> the normal-reflection bug. If that is the case, upgrade. If you already
> have 3.1e, then try decreasing the amount of normal you use (lower bumps).
I got 3.1e as soon as I could. I take pride in having all the latest versions
of the programs I use.
Here's the code for the water:
(yes, the scale is huge)
plane
{
y,0 hollow pigment {Clear}
finish {reflection .5} interior {ior 4/3}
normal {ripples scale 100 frequency 25}
}
plane {y,-20 pigment {Black}}
What size do you recommend?
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