POV-Ray : Newsgroups : povray.binaries.images : Bryce-->POV-Ray : Re: Bryce-->POV-Ray Server Time
4 Oct 2024 03:18:56 EDT (-0400)
  Re: Bryce-->POV-Ray  
From: Thomas Lake
Date: 25 Apr 1999 18:37:45
Message: <37238C97.1E340F37@home.com>
Which image is which? Is the very bottom one the Bryce or Pov-Ray one? One
thing, I like the water much better in the bottom image though perhaps there
is a bit too much reflection. Otherwise very good image!

TonyB wrote:

> Hello. I have been toying around with an old image I made with the demo
> of Bryce2, trying to turn it into a POV scene. I took the coordinates
> and rotations from the object properties of each object and also the
> camera. I also took the heightfield for consistency. I've discovered
> that with the Bryce demo you can have yourself a free mountain editor,
> you just copy and paste the heightfield after you're done. (=
>
> I know the textures are way off from the original (I mean, what do you
> expect?), and the spacecraft aren't the same ones (couldn't find the
> original meshes), but it looks pretty good, IMHO.
>
> I used AA sampling method 2. I set the AA threshold to 0.5. I turned
> display off. I set rendering priority highest, with GUI priority lowest.
> I rendered at 1600x800, 24-bit color. Quality 9, without radiosity. I
> set the max_trace_level to 20. It took 1hour, 45minutes and 30seconds to
> render on my faithful 133, 10seconds of it was parsing. It ate up
> 15935645 bytes of RAM. Enjoy.
>
> Oh, yeah. I am including the original Bryce image, and some close ups of
> the new image. I need help with the water texture and these wierd cyan
> bands that appear. Thanks.
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]


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