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First thing I have to say is you may want to try upping the ambient on
the moons while at the same time decreasing the diffuse. It can be quite
a trick to get just right, I did two such pictures before.
You don't have a filtering value in that fog do you, by that I mean a
4th color vector component (or even a 5th) since this will change the
fog from the usual way it works.
Since you have a background color there sounds like you could at least
try to match that as much as possible if not altogether use the same
pigment in the moons first. Then from there adjust ambient and diffuse.
Are you thinking of doing a gradient y (or spherical, depending on how
used) atmosphere "enveloping object with interior ior and turbulating it
some?
I'd like to see the image if it works, I've thought of trying one myself
and never got around to it.
"SamuelT." wrote:
>
> Here is a planet scene I started tonight. It uses basic techniques, plus a
> not-so-basic technique for the sun's halo that I made up myself. I am happy
> with it so far, but I can't seem to dissolve the moon's shadows into the
> atmosphere. The atmosphere is part background color and part fog. Any
> suggestions?
> I will also try to make the moons ripple down at the bottom, as if the sun
> were heating things up a bit. I already have an idea for that.
> Any comments or questions are appreciated.
>
> SamuelT
>
> - Our center is often different from our outer; telling the truth is gold ~
>
> [Image]
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