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What about a simpler solution? Something like:
When exporting the animation to POV, your plugin simply steps through all
keys (changing each object accordingly, as it already does now when the user
moves the slider) and exports a numbered POV-script for each frame, plus a
nice batch or INI file at the end, to run the whole bunch through POV-Ray.
This wouldn't take advantage of POV's clock, but it would work...
Johannes.
Alexander Enzmann wrote in message <371B1218.1F6152A1@mitre.org>...
>Yes, it is possible to get it working with POV-Ray. However, it is
>quite difficult. Given the current structure of both Moray and POV-Ray,
>this requires writing a GUI-extension DLL for POV-Ray and a whold bunch
>of code within the Moray plugin to establish the connection.
>
>You would also have to be very careful not to do any modification of the
>scene while the animation is being generated (you wouldn't be able to
>generate multiple renders/animations at the same time like you do with
>Polyray). There's no way for me to lock down the scene from edits.
>
>Over time I will probably get this done - it's just that it is a bigger
>task than it might appear.
>
>Xander
>
>Rick wrote:
>>
>> Hi
>> I like the anim plug, the keyframe support is excellnt, however, would it
be
>> possable to make the plug render in POVray, that way we get animation and
>> lots iof fancy effects!
>>
>> Rick
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