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Bob Hughes wrote in message <371C533D.B0F28C62@aol.com>...
>I thought that looked wrong somehow, see it correctly now.
>The lathe is great though, it's more the problem with getting a
>turbulent look with media that makes it difficult to use. This is a
>classic example of how well a turbulence for objects themselves would be
>of good use.
You can make turbulent objects with the Isosurface patch, provided you have
the equation for the object you want to make turbulent. The torus equation
should be there. If not, it's really quite simple - but I don't know it by
heart.
The turbulence function is called noise3d and has to be added to the object
equation.
Margus
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