>The problem is that it took 10 hours to render
This is the nature of the beast it seems. Any time you step away from
simplistic scenes and try to approach realism (or even into technically
complex surrealism) your render times will skyrocket.
I don't think there is a real solution to this, unless it's the Bigger,
Faster, More approach to your processing engine(s).
Hey - even 'A Bugs' Life' took a thousand Silicon Graphics Workstations in a
network chugging away for months :)
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