Ronald L. Parker wrote:
> Photon mapping doesn't require any meshing. Whether it can be
> smoothly added to POV is another question, but one which I hope to
> find an answer to once I get the superpatch where I want it.
Photon mapping (i.e. Nathan's patched 3.1a source [1]) works for me.
(I had to remove a call to a function like "WIN_something" in tokenize.c
which didn't exist on my Unixen, and remove his C++-style comments
(real CCs don't like them)).
It is probably the thing Dave was looking for.
Rendering time increses by a factor of 10 ... 100.
I did not look at the superpatch yet - Nathan's page mentions it
as "old" in a section which itself is called "Old News", so I
decided to ignore it.
Ralf
[1]: http://nathan.kopp.com/patched.htm
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